Changelog

Everything we ship, newest first. Chasing what's coming next? See the roadmap.

  1. v0.9.0

    Managed servers, in preview

    • New Provision and autoscale game servers on managed cloud capacity straight from the dashboard. No boxes of your own required.
    • New Per-network capacity caps so a runaway scale event can't blow your budget.
    • Improved Server boot times are down roughly 40% thanks to pre-warmed images.
    Read the full post
  2. v0.8.0

    Live activity feed

    • New A real-time activity feed in the dashboard: joins, transfers, punishments and server lifecycle events as they happen.
    • Improved Player profiles now show last-seen server and session history at a glance.
    • Fixed Online player counts could briefly double-count during a cross-server transfer.
    Read the full post
  3. v0.7.1
    • Fixed Heartbeats from servers behind certain NATs were marked stale too early, causing premature deregistration.
    • Fixed Currency reads returned a stale value for a few seconds after a write under heavy load.
  4. v0.7.0

    Punishments go network-wide

    • New Bans, mutes and kicks now apply across every server in a network and survive reconnects.
    • New Issue punishments by name even when a player is offline.
    • Improved Punishment history is recorded with reason, duration and the moderator who issued it.
  5. v0.6.0

    Player data namespaces

    • New Namespaced key/value data per minigame, so a player's SkyWars stats never collide with their lobby state.
    • New Currencies and leaderboards as first-class, read-on-join / write-on-leave primitives.
    • Improved Profile reads are cached at the edge, cutting cross-region join latency.
  6. v0.5.0

    Public beta

    • New HiveScale opens to the public. Matchmaking, automatic server registration and cross-server identity behind a single API key.
    • New The dashboard ships: create networks, browse servers and players, grab your key.

Don't miss a release.

We ship often and build in the open. Start a network to follow along, or tell us what you'd like to see next.