Build a network in an afternoon.
HiveScale is the backend for multiplayer game networks: matchmaking, cross-server player data, a server registry, network-wide punishments and a minigame SDK, all behind one API key. It ships as a single Java SDK that works the same on Minecraft and Hytale. Here's the shape of it; the full reference is rolling out alongside the Hytale beta.
Matchmaking
Route a player to a lobby or a fresh minigame instance. Capacity-aware, so you never send anyone to a full box.
// Find a server with room and send the player there.
hive.matchmaking()
.findServer("lobby")
.thenAccept(player::send); Player data
Profiles, stats and currencies that follow players across every server. No database to run, no sync to write.
// Their SkyWars stats load the moment they join, anywhere.
hive.player()
.fetchData(player.uuid(), "skywars")
.thenAccept(player::restore); Punishments
Network-wide bans, mutes and kicks that survive reconnects and server hops. Issue once, enforced everywhere.
// Ban once. Every server kicks them and refuses the reconnect.
hive.punishments()
.ban(player.uuid(), "Cheating"); What's in the box
Six building blocks, one handle. Start anywhere.
Quickstart
Sign up, fork the reference network, and bring up a lobby + minigame on your own boxes.
Matchmaking
findServer, queues and capacity-aware routing across your network.
Player data
Profiles, per-game namespaces, currencies, stats and leaderboards.
Server registry
Heartbeats, presence and transfers between boxes.
Punishments
Network-wide bans, mutes and kicks that survive reconnects.
Minigame SDK
Match & party genres, the hive-game.json manifest, and the engine ports.
Add the SDK
Drop the Maven coordinate into your pom.xml,
set HIVE_API_KEY once, and any
server you start joins your network.
pom.xml
<dependency>
<groupId>dev.hivescale</groupId>
<artifactId>hive-sdk</artifactId>
<version>1.0.0</version>
</dependency>Looking for something specific? ask us, we answer fast.